public void DrawPath(CGPathDrawingMode mode) { CGContextDrawPath(handle, mode); }
public bool PathContainsPoint(PointF point, CGPathDrawingMode mode) { return(CGContextPathContainsPoint(handle, point, mode) != 0); }
extern static void CGContextDrawPath(IntPtr c, CGPathDrawingMode mode);
public void DrawPath (CGPathDrawingMode mode) { CGContextDrawPath (handle, mode); }
extern static int CGContextPathContainsPoint(IntPtr context, PointF point, CGPathDrawingMode mode);
public bool PathContainsPoint (PointF point, CGPathDrawingMode mode) { return CGContextPathContainsPoint (handle, point, mode) != 0; }
extern static void CGContextDrawPath(IntPtr c, CGPathDrawingMode mode);
extern static int CGContextPathContainsPoint(IntPtr context, PointF point, CGPathDrawingMode mode);
extern static void CGContextDrawPath(/* CGContextRef */ IntPtr context, CGPathDrawingMode mode);
extern static bool CGContextPathContainsPoint(/* CGContextRef */ IntPtr context, CGPoint point, CGPathDrawingMode mode);
extern static void CGContextDrawPath (/* CGContextRef */ IntPtr context, CGPathDrawingMode mode);
extern static bool CGContextPathContainsPoint (/* CGContextRef */ IntPtr context, CGPoint point, CGPathDrawingMode mode);