public void GetRotationMatrixTest() { #if NET var matrix = NMatrix4.Identity; #else var matrix = Matrix4.Identity; #endif var V3 = new Vector3(1, 0, 0); using (var obj = new MDLTransform(matrix)) { obj.SetRotation(V3, 0); var expected = new MatrixFloat4x4( 1, 0, 0, 0, 0, (float)Math.Cos(1.0f), (float)-Math.Sin(1.0f), 0, 0, (float)Math.Sin(1.0f), (float)Math.Cos(1.0f), 0, 0, 0, 0, 1 ); #if NET Asserts.AreEqual(expected, obj.GetRotationMatrix(0), 0.00001f, "GetRotationMatrix"); #else Asserts.AreEqual((Matrix4)MatrixFloat4x4.Transpose(expected), obj.GetRotationMatrix(0), 0.00001f, "GetRotationMatrix"); Asserts.AreEqual(expected, obj.GetRotationMatrix4x4(0), 0.00001f, "GetRotationMatrix4x4"); #endif Asserts.AreEqual(expected, CFunctions.MDLTransform_GetRotationMatrix(obj, 0), 0.00001f, "GetRotationMatrix4x4 native"); } }