// Use this for initialization public override void Awake() { base.Awake(); if (IsOut) { childProjectSystem = transform.parent.parent.Find("Bananas").GetComponent <CChildProjectSystem>(); } getHurtEffect = GetComponent <GetHurtEffect>(); }
public override void Awake() { attackOnce = false; base.Awake(); SetState(0, false); hp = 20; sprintAtks = GetComponent <SprintAttacks>(); render = transform.Find("img").GetComponent <SpriteRenderer>(); poisonAlerts = GameObject.Find("PoisonHints").GetComponent <CChildProjectSystem>(); poisonManager = GameObject.Find("Poisons").GetComponent <PoisonManager>(); rambleLayer = 1 << LayerMask.NameToLayer("Obstacle") | 1 << LayerMask.NameToLayer("ObstacleForIn"); levelHieght = GetComponent <LevelHeight>(); getHurtEffect = GetComponent <GetHurtEffect>(); }
// Use this for initialization public override void Awake() { base.Awake(); hp = 25; lastState = -1; state = 0; //box1 = transform.Find("PlayerDetect").GetChild(0).GetComponent<BoxCollider2D>(); // box2 = transform.Find("PlayerDetect").GetChild(1).GetComponent<BoxCollider2D>(); //behavior_chance = new float[6] {0.4f,0.8f,1.0f,0,0,0}; scaleX = transform.localScale.x; scaleY = transform.localScale.y; thunders = transform.parent.Find("Thunders").GetComponent <CChildProjectSystem>(); rigBody = this.GetComponent <Rigidbody2D>(); getHurtEffect = GetComponent <GetHurtEffect>(); pickItemSystem = GameObject.Find("PickItemSystem").GetComponent <CPickItemSystem>(); }
// Use this for initialization void Awake() { childProjectSystem = GameObject.Find("Trapes").GetComponent <CChildProjectSystem>(); }
private void Awake() { Tool = transform.Find("Tool").GetComponent <SpriteRenderer>(); childProjectSystem = GameObject.Find("Trapes").GetComponent <CChildProjectSystem>(); craftSystem = transform.Find("CraftSystem").GetComponent <CraftSystem>(); }
// Use this for initialization void Awake() { //image = transform.Find("Img").GetComponent<SpriteRenderer>(); hitEffects = GameObject.Find("HitEffects").GetComponent <CChildProjectSystem>(); }
public override void Awake() { base.Awake(); childProjectSystem = transform.parent.parent.Find("Webs").GetComponent <CChildProjectSystem>(); rambleLayer = 1 << LayerMask.NameToLayer("Obstacle") | 1 << LayerMask.NameToLayer("ObstacleForOut"); }