Ejemplo n.º 1
0
 // Use this for initialization
 public override void Awake()
 {
     base.Awake();
     if (IsOut)
     {
         childProjectSystem = transform.parent.parent.Find("Bananas").GetComponent <CChildProjectSystem>();
     }
     getHurtEffect = GetComponent <GetHurtEffect>();
 }
Ejemplo n.º 2
0
 public override void Awake()
 {
     attackOnce = false;
     base.Awake();
     SetState(0, false);
     hp            = 20;
     sprintAtks    = GetComponent <SprintAttacks>();
     render        = transform.Find("img").GetComponent <SpriteRenderer>();
     poisonAlerts  = GameObject.Find("PoisonHints").GetComponent <CChildProjectSystem>();
     poisonManager = GameObject.Find("Poisons").GetComponent <PoisonManager>();
     rambleLayer   = 1 << LayerMask.NameToLayer("Obstacle")
                   | 1 << LayerMask.NameToLayer("ObstacleForIn");
     levelHieght   = GetComponent <LevelHeight>();
     getHurtEffect = GetComponent <GetHurtEffect>();
 }
Ejemplo n.º 3
0
 // Use this for initialization
 public override void Awake()
 {
     base.Awake();
     hp        = 25;
     lastState = -1;
     state     = 0;
     //box1 = transform.Find("PlayerDetect").GetChild(0).GetComponent<BoxCollider2D>();
     // box2 = transform.Find("PlayerDetect").GetChild(1).GetComponent<BoxCollider2D>();
     //behavior_chance = new float[6] {0.4f,0.8f,1.0f,0,0,0};
     scaleX         = transform.localScale.x;
     scaleY         = transform.localScale.y;
     thunders       = transform.parent.Find("Thunders").GetComponent <CChildProjectSystem>();
     rigBody        = this.GetComponent <Rigidbody2D>();
     getHurtEffect  = GetComponent <GetHurtEffect>();
     pickItemSystem = GameObject.Find("PickItemSystem").GetComponent <CPickItemSystem>();
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void Awake()
 {
     childProjectSystem = GameObject.Find("Trapes").GetComponent <CChildProjectSystem>();
 }
Ejemplo n.º 5
0
 private void Awake()
 {
     Tool = transform.Find("Tool").GetComponent <SpriteRenderer>();
     childProjectSystem = GameObject.Find("Trapes").GetComponent <CChildProjectSystem>();
     craftSystem        = transform.Find("CraftSystem").GetComponent <CraftSystem>();
 }
Ejemplo n.º 6
0
 // Use this for initialization
 void Awake()
 {
     //image = transform.Find("Img").GetComponent<SpriteRenderer>();
     hitEffects = GameObject.Find("HitEffects").GetComponent <CChildProjectSystem>();
 }
Ejemplo n.º 7
0
 public override void Awake()
 {
     base.Awake();
     childProjectSystem = transform.parent.parent.Find("Webs").GetComponent <CChildProjectSystem>();
     rambleLayer        = 1 << LayerMask.NameToLayer("Obstacle") | 1 << LayerMask.NameToLayer("ObstacleForOut");
 }