예제 #1
0
파일: StunState.cs 프로젝트: nankink/Myobu
 public StunState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
 {
 }
예제 #2
0
파일: CC_Attacks.cs 프로젝트: nankink/Myobu
 void Start()
 {
     c_Brain = GetComponent <CC_Brain>();
 }
예제 #3
0
 private void Start()
 {
     c_Brain             = GetComponent <CC_Brain>();
     interactionCollider = interactionDetector.gameObject.GetComponent <Collider>();
 }
예제 #4
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    // Attack


    public FallingState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
    {
    }
예제 #5
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 public Meele1State(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
 {
 }
예제 #6
0
파일: State.cs 프로젝트: nankink/Myobu
 protected State(CC_Brain character, StateMachine stateMachine)
 {
     this.character    = character;
     this.stateMachine = stateMachine;
 }
예제 #7
0
 public SecondJumpState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
 {
 }