Exemple #1
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 public StunState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
 {
 }
Exemple #2
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 void Start()
 {
     c_Brain = GetComponent <CC_Brain>();
 }
Exemple #3
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 private void Start()
 {
     c_Brain             = GetComponent <CC_Brain>();
     interactionCollider = interactionDetector.gameObject.GetComponent <Collider>();
 }
Exemple #4
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    // Attack


    public FallingState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
    {
    }
Exemple #5
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 public Meele1State(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
 {
 }
Exemple #6
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 protected State(CC_Brain character, StateMachine stateMachine)
 {
     this.character    = character;
     this.stateMachine = stateMachine;
 }
Exemple #7
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 public SecondJumpState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine)
 {
 }