public StunState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine) { }
void Start() { c_Brain = GetComponent <CC_Brain>(); }
private void Start() { c_Brain = GetComponent <CC_Brain>(); interactionCollider = interactionDetector.gameObject.GetComponent <Collider>(); }
// Attack public FallingState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine) { }
public Meele1State(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine) { }
protected State(CC_Brain character, StateMachine stateMachine) { this.character = character; this.stateMachine = stateMachine; }
public SecondJumpState(CC_Brain character, StateMachine stateMachine) : base(character, stateMachine) { }