public override object Copy(ICopyable pZone) { CCSplitCols pCopy; if (pZone != null) { pCopy = (CCSplitCols) (pZone); } else { pCopy = new CCSplitCols(); pZone = (pCopy); } base.Copy(pZone); pCopy.InitWithCols(m_nCols, m_fDuration); return pCopy; }
public override object Copy(ICCCopyable pZone) { CCSplitCols pCopy; if (pZone != null) { pCopy = (CCSplitCols)(pZone); } else { pCopy = new CCSplitCols(); pZone = (pCopy); } base.Copy(pZone); pCopy.InitWithCols(m_nCols, m_fDuration); return(pCopy); }
public new static CCActionInterval actionWithDuration(float t) { return(CCSplitCols.actionWithCols(9, t)); }
public CCSplitColsState(CCSplitCols action, CCNode target) : base(action, target) { VisibleSize = Target.VisibleBoundsWorldspace.Size; height = VisibleSize.Height; }
public CCSplitColsState (CCSplitCols action, CCNode target) : base (action, target) { VisibleBounds = Target.Layer.VisibleBoundsWorldspace; }
public CCSplitColsState (CCSplitCols action, CCNode target) : base (action, target) { VisibleSize = Target.VisibleBoundsWorldspace.Size; height = VisibleSize.Height; }
/// <summary> /// creates the action with the number of columns to split and the duration /// </summary> public static CCSplitCols Create(int nCols, float duration) { var pAction = new CCSplitCols(); pAction.InitWithCols(nCols, duration); return pAction; }
public CCSplitColsState(CCSplitCols action, CCNode target) : base(action, target) { VisibleBounds = Target.Layer.VisibleBoundsWorldspace; }