public override void Update(float time) { m_pInner.Update(CCEaseMath.BackOut(time)); }
public override void Update(float time) { InnerActionState.Update(CCEaseMath.BounceOut(time)); }
public override void Update(float time) { m_pInner.Update(CCEaseMath.BounceIn(time)); }
public override void Update(float time) { InnerActionState.Update(CCEaseMath.ExponentialOut(time)); }