public override void Update(float time)
 {
     m_pInner.Update(CCEaseMath.BackOut(time));
 }
 public override void Update(float time)
 {
     InnerActionState.Update(CCEaseMath.BounceOut(time));
 }
 public override void Update(float time)
 {
     m_pInner.Update(CCEaseMath.BounceIn(time));
 }
 public override void Update(float time)
 {
     InnerActionState.Update(CCEaseMath.ExponentialOut(time));
 }