void AllGameAward() { if (currentIndex == 0) { return; } currentIndex = 0; ClearAllAward(); foreach (SpriteRenderer sr in AllBtn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); } foreach (SpriteRenderer sr in Game1Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game2Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game3Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game4Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game5Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game6Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } //create allGameAward //get AllAwardData awardList = dbs.allGameData; int i = 0; foreach (AwardItemData item in awardList) { GameObject obj = (GameObject)GameObject.Instantiate(awardPrefabs); obj.transform.parent = this.transform; obj.GetComponent <AwardItem>().SetupAward(i, AwardHeight, item.title, item.progress, item.max, item.AwardDetail); i++; } BG.setHeight(AwardHeight * i); list.ListHeight = AwardHeight * i; }
void AllGameRanking() { if (currentIndex == 0) { return; } currentIndex = 0; foreach (SpriteRenderer sr in AllBtn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); } foreach (SpriteRenderer sr in Game1Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game2Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game3Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game4Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game5Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } foreach (SpriteRenderer sr in Game6Btn.GetComponentsInChildren <SpriteRenderer>()) { sr.color = new Color(1.0f, 1.0f, 1.0f, 0.3f); } CreateRankList(gLoader.rankingList, 0); }