private void Game_OnGameLoad(EventArgs args) { Player = ObjectManager.Player; if (ChampName.ToLower() != Player.ChampionName.ToLower()) { return; } SkinManager = new SkinManager(); Spells = new SpellManager(); BushManager = new BushManager(); InitializeSpells(ref Spells); InitializeSkins(ref SkinManager); Menu = new Menu("Easy" + ChampName, "Easy" + ChampName, true); SkinManager.AddToMenu(ref Menu); BushManager.AddToMenu(ref Menu); Menu.AddSubMenu(new Menu("Target Selector", "Target Selector")); SimpleTs.AddToMenu(Menu.SubMenu("Target Selector")); Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker")); Orbwalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker")); InitializeMenu(); Menu.AddItem(new MenuItem("Recall_block", "Block spells while recalling").SetValue(true)); Menu.AddToMainMenu(); Game.OnGameUpdate += Game_OnGameUpdate; Game.OnGameEnd += Game_OnGameEnd; Drawing.OnDraw += Drawing_OnDraw; try { using (WebClient wc = new WebClient()) { wc.Headers[HttpRequestHeader.ContentType] = "application/x-www-form-urlencoded"; string amount = wc.UploadString("http://niels-wouters.be/LeagueSharp/playcount.php", "assembly=" + ChampName); Game.PrintChat("Easy" + ChampName + " is loaded! This assembly has been played in " + amount + " games."); } } catch (Exception) { Game.PrintChat("Easy" + ChampName + " is loaded! Error trying to contact EasyServer!"); } }
private void Game_OnGameLoad(EventArgs args) { Player = ObjectManager.Player; if (ChampName.ToLower() != Player.ChampionName.ToLower()) { return; } SkinManager = new SkinManager(); Spells = new SpellManager(); BushManager = new BushManager(); InitializeSpells(ref Spells); InitializeSkins(ref SkinManager); Menu = new Menu("Easy" + ChampName, "Easy" + ChampName, true); SkinManager.AddToMenu(ref Menu); BushManager.AddToMenu(ref Menu); Menu.AddSubMenu(new Menu("目标选择", "Target Selector")); TargetSelector.AddToMenu(Menu.SubMenu("Target Selector")); Menu.AddSubMenu(new Menu("Orbwalker", "走砍")); Orbwalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker")); InitializeMenu(); Menu.AddItem(new MenuItem("Recall_block", "回城打断").SetValue(true)); Menu.AddToMainMenu(); Game.OnGameUpdate += Game_OnGameUpdate; Drawing.OnDraw += Drawing_OnDraw; Game.PrintChat("Easy" + ChampName + " is loaded!"); }
private void Game_OnGameLoad(EventArgs args) { Player = ObjectManager.Player; if (ChampName.ToLower() != Player.ChampionName.ToLower()) return; SkinManager = new SkinManager(); Spells = new SpellManager(); BushManager = new BushManager(); InitializeSpells(ref Spells); InitializeSkins(ref SkinManager); Menu = new Menu("Easy" + ChampName, "Easy" + ChampName, true); SkinManager.AddToMenu(ref Menu); BushManager.AddToMenu(ref Menu); Menu.AddSubMenu(new Menu("目标选择", "Target Selector")); TargetSelector.AddToMenu(Menu.SubMenu("Target Selector")); Menu.AddSubMenu(new Menu("走砍", "Orbwalker")); Orbwalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker")); InitializeMenu(); Menu.AddItem(new MenuItem("Recall_block", "回城时阻止使用技能").SetValue(true)); Menu.AddToMainMenu(); Game.OnUpdate += Game_OnGameUpdate; Drawing.OnDraw += Drawing_OnDraw; Game.PrintChat("Easy" + ChampName + " is loaded!"); }