Beispiel #1
0
    private void Game_OnGameLoad(EventArgs args)
    {
        Player = ObjectManager.Player;

        if (ChampName.ToLower() != Player.ChampionName.ToLower())
        {
            return;
        }

        SkinManager = new SkinManager();
        Spells      = new SpellManager();
        BushManager = new BushManager();

        InitializeSpells(ref Spells);
        InitializeSkins(ref SkinManager);

        Menu = new Menu("Easy" + ChampName, "Easy" + ChampName, true);

        SkinManager.AddToMenu(ref Menu);
        BushManager.AddToMenu(ref Menu);

        Menu.AddSubMenu(new Menu("Target Selector", "Target Selector"));
        SimpleTs.AddToMenu(Menu.SubMenu("Target Selector"));

        Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker"));
        Orbwalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker"));

        InitializeMenu();

        Menu.AddItem(new MenuItem("Recall_block", "Block spells while recalling").SetValue(true));
        Menu.AddToMainMenu();

        Game.OnGameUpdate += Game_OnGameUpdate;
        Game.OnGameEnd    += Game_OnGameEnd;
        Drawing.OnDraw    += Drawing_OnDraw;

        try
        {
            using (WebClient wc = new WebClient())
            {
                wc.Headers[HttpRequestHeader.ContentType] = "application/x-www-form-urlencoded";
                string amount = wc.UploadString("http://niels-wouters.be/LeagueSharp/playcount.php", "assembly=" + ChampName);
                Game.PrintChat("Easy" + ChampName + " is loaded! This assembly has been played in " + amount + " games.");
            }
        }
        catch (Exception)
        {
            Game.PrintChat("Easy" + ChampName + " is loaded! Error trying to contact EasyServer!");
        }
    }
Beispiel #2
0
    private void Game_OnGameLoad(EventArgs args)
    {
        Player = ObjectManager.Player;

        if (ChampName.ToLower() != Player.ChampionName.ToLower())
        {
            return;
        }

        SkinManager = new SkinManager();
        Spells      = new SpellManager();
        BushManager = new BushManager();

        InitializeSpells(ref Spells);
        InitializeSkins(ref SkinManager);

        Menu = new Menu("Easy" + ChampName, "Easy" + ChampName, true);

        SkinManager.AddToMenu(ref Menu);
        BushManager.AddToMenu(ref Menu);

        Menu.AddSubMenu(new Menu("目标选择", "Target Selector"));
        TargetSelector.AddToMenu(Menu.SubMenu("Target Selector"));

        Menu.AddSubMenu(new Menu("Orbwalker", "走砍"));
        Orbwalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker"));

        InitializeMenu();

        Menu.AddItem(new MenuItem("Recall_block", "回城打断").SetValue(true));
        Menu.AddToMainMenu();

        Game.OnGameUpdate += Game_OnGameUpdate;
        Drawing.OnDraw    += Drawing_OnDraw;

        Game.PrintChat("Easy" + ChampName + " is loaded!");
    }
Beispiel #3
0
    private void Game_OnGameLoad(EventArgs args)
    {
        Player = ObjectManager.Player;

        if (ChampName.ToLower() != Player.ChampionName.ToLower())
            return;

        SkinManager = new SkinManager();
        Spells = new SpellManager();
        BushManager = new BushManager();

        InitializeSpells(ref Spells);
        InitializeSkins(ref SkinManager);

        Menu = new Menu("Easy" + ChampName, "Easy" + ChampName, true);

        SkinManager.AddToMenu(ref Menu);
        BushManager.AddToMenu(ref Menu);

        Menu.AddSubMenu(new Menu("目标选择", "Target Selector"));
        TargetSelector.AddToMenu(Menu.SubMenu("Target Selector"));

        Menu.AddSubMenu(new Menu("走砍", "Orbwalker"));
        Orbwalker = new Orbwalking.Orbwalker(Menu.SubMenu("Orbwalker"));

        InitializeMenu();

        Menu.AddItem(new MenuItem("Recall_block", "回城时阻止使用技能").SetValue(true));
        Menu.AddToMainMenu();

        Game.OnUpdate += Game_OnGameUpdate;
        Drawing.OnDraw += Drawing_OnDraw;

        Game.PrintChat("Easy" + ChampName + " is loaded!");
    }