private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("burrow")) { thisBurrow = collision.gameObject.GetComponent <BurrowBehavior>(); nearABurrow = true; } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("burrow")) { nearABurrow = false; thisBurrow = null; } }
//set allotted burrow public void setBurrow(GameObject burrow) { allotedBurow = burrow.GetComponent <BurrowBehavior>(); Debug.Log("burrow set"); }