Ejemplo n.º 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("burrow"))
     {
         thisBurrow  = collision.gameObject.GetComponent <BurrowBehavior>();
         nearABurrow = true;
     }
 }
Ejemplo n.º 2
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("burrow"))
     {
         nearABurrow = false;
         thisBurrow  = null;
     }
 }
Ejemplo n.º 3
0
 //set allotted burrow
 public void setBurrow(GameObject burrow)
 {
     allotedBurow = burrow.GetComponent <BurrowBehavior>();
     Debug.Log("burrow set");
 }