예제 #1
0
 public void FinalizeAndInstall(AssetBundle[] bundles, Item[] items)
 {
     if (new Bundling.LoadedBundleMap(this.assetsMap, this.scenes) == Bundling.Map && Bundling.nextLoadEvents != null)
     {
         Bundling.OnLoadedEventHandler onLoadedEventHandler = Bundling.nextLoadEvents;
         Bundling.nextLoadEvents = null;
         try
         {
             onLoadedEventHandler();
         }
         catch (Exception exception)
         {
             UnityEngine.Debug.LogException(exception);
         }
     }
 }
 // Token: 0x060005FE RID: 1534 RVA: 0x0001CD5C File Offset: 0x0001AF5C
 public void FinalizeAndInstall(AssetBundle[] bundles, Facepunch.Load.Item[] items)
 {
     Bundling.LoadedBundleMap loadedBundleMap = new Bundling.LoadedBundleMap(this.assetsMap, this.scenes);
     if (loadedBundleMap == Bundling.Map && Bundling.nextLoadEvents != null)
     {
         Bundling.OnLoadedEventHandler nextLoadEvents = Bundling.nextLoadEvents;
         Bundling.nextLoadEvents = null;
         try
         {
             nextLoadEvents();
         }
         catch (Exception ex)
         {
             Debug.LogException(ex);
         }
     }
 }
예제 #3
0
 public void FinalizeAndInstall(AssetBundle[] bundles, Item[] items)
 {
     Bundling.LoadedBundleMap map = new Bundling.LoadedBundleMap(this.assetsMap, this.scenes);
     if ((map == Bundling.Map) && (Bundling.nextLoadEvents != null))
     {
         Bundling.OnLoadedEventHandler nextLoadEvents = Bundling.nextLoadEvents;
         Bundling.nextLoadEvents = null;
         try
         {
             nextLoadEvents();
         }
         catch (Exception exception)
         {
             UnityEngine.Debug.LogException(exception);
         }
     }
 }