private void Start() { //Set bullet stats from global stats damage = BulletsStats.GetBulletDamage(bulletName); speed = BulletsStats.GetBulletSpeed(bulletName); explosionRadius = BulletsStats.GetBulletExplosionRadius(bulletName); }
private void Start() { TurretsStats.SetAllTurretStats(); BulletsStats.SetAllBulletStats(); }