예제 #1
0
 private void OnTriggerEnter2D(Collider2D coll)
 {
     if (coll.gameObject.CompareTag("Bullet"))
     {
         BulletMethods bulletM = coll.GetComponent <BulletMethods>();
         bulletM.SuckedUp();
         bulletManager._amountOfBullets++;
     }
 }
예제 #2
0
 private void OnTriggerEnter2D(Collider2D coll)
 {
     if (coll.gameObject.CompareTag("Bullet"))
     {
         BulletMethods bulletM = coll.GetComponent <BulletMethods>();
         bulletM.DisableVelocity();
         bulletM.Deflected();
     }
 }
예제 #3
0
 private void OnTriggerEnter2D(Collider2D coll)
 {
     if (coll.gameObject.CompareTag("Bullet"))
     {
         Vector3       bulletPos = coll.GetComponent <Transform>().position;
         BulletMethods bulletM   = coll.GetComponent <BulletMethods>();
         bulletM.BulletExplode();
         PushPlayerInBulletDirection(bulletPos);
     }
 }