private void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.CompareTag("Bullet")) { BulletMethods bulletM = coll.GetComponent <BulletMethods>(); bulletM.SuckedUp(); bulletManager._amountOfBullets++; } }
private void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.CompareTag("Bullet")) { BulletMethods bulletM = coll.GetComponent <BulletMethods>(); bulletM.DisableVelocity(); bulletM.Deflected(); } }
private void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.CompareTag("Bullet")) { Vector3 bulletPos = coll.GetComponent <Transform>().position; BulletMethods bulletM = coll.GetComponent <BulletMethods>(); bulletM.BulletExplode(); PushPlayerInBulletDirection(bulletPos); } }