private void OnSetTransform(BulletDotNet.Vector3 position, BulletDotNet.Quaternion rotation) { transform.position = new UnityEngine.Vector3(position.X, position.Y, position.Z); transform.rotation = new UnityEngine.Quaternion(rotation.X, rotation.Y, rotation.Z, rotation.W); }
private void OnGetTransform(out BulletDotNet.Vector3 position, out BulletDotNet.Quaternion rotation) { position = new BulletDotNet.Vector3(transform.position.x, transform.position.y, transform.position.z); rotation = new BulletDotNet.Quaternion(transform.rotation.x, transform.rotation.y, transform.rotation.z, transform.rotation.w); }