public void BuildShopPanels(BuildingManager.BuildingType.BuildingLocationType buildingLocationType) { CleanShopPanels(); foreach (BuildingManager.BuildingType buildingType in BuildingManager.instance.availableBuildings) { if (buildingType.buildingLocationType == buildingLocationType && buildingType.isUnlocked) { AddBuildingShopItem(buildingType); } } }
public void BuildAndShowPanelsBasedOnBuildingLocationType(BuildingManager.BuildingType.BuildingLocationType buildingLocationType) { Debug.Log("BuildAndShowPanelsBasedOnBuildingLocationType | LocationType [" + buildingLocationType + "]"); BuildShopPanels(buildingLocationType); ShowPanelsAllBuildings(); }