public void BuildShopPanels(BuildingManager.BuildingType.BuildingLocationType buildingLocationType)
    {
        CleanShopPanels();

        foreach (BuildingManager.BuildingType buildingType in BuildingManager.instance.availableBuildings)
        {
            if (buildingType.buildingLocationType == buildingLocationType && buildingType.isUnlocked)
            {
                AddBuildingShopItem(buildingType);
            }
        }
    }
 public void BuildAndShowPanelsBasedOnBuildingLocationType(BuildingManager.BuildingType.BuildingLocationType buildingLocationType)
 {
     Debug.Log("BuildAndShowPanelsBasedOnBuildingLocationType | LocationType [" + buildingLocationType + "]");
     BuildShopPanels(buildingLocationType);
     ShowPanelsAllBuildings();
 }