public Vector3 GetModeCreationEntryPoint() { if (currentActiveMode != null) { return(currentActiveMode.GetCreatedEntityPoint()); } return(Vector3.zero); }
DCLBuilderInWorldEntity CreateSceneObject(SceneObject sceneObject, bool autoSelect = true, bool isFloor = false) { if (sceneObject.asset_pack_id == BuilderInWorldSettings.ASSETS_COLLECTIBLES && BuilderInWorldNFTController.i.IsNFTInUse(sceneObject.id)) { return(null); } IsInsideTheLimits(sceneObject); //Note (Adrian): This is a workaround until the mapping is handle by kernel LoadParcelScenesMessage.UnityParcelScene data = sceneToEdit.sceneData; data.baseUrl = BuilderInWorldSettings.BASE_URL_CATALOG; foreach (KeyValuePair <string, string> content in sceneObject.contents) { ContentServerUtils.MappingPair mappingPair = new ContentServerUtils.MappingPair(); mappingPair.file = content.Key; mappingPair.hash = content.Value; bool found = false; foreach (ContentServerUtils.MappingPair mappingPairToCheck in data.contents) { if (mappingPairToCheck.file == mappingPair.file) { found = true; break; } } if (!found) { data.contents.Add(mappingPair); } } Environment.i.world.sceneController.UpdateParcelScenesExecute(data); DCLName name = (DCLName)sceneToEdit.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); DCLLockedOnEdit entityLocked = (DCLLockedOnEdit)sceneToEdit.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.LOCKED_ON_EDIT)); DCLBuilderInWorldEntity entity = builderInWorldEntityHandler.CreateEmptyEntity(sceneToEdit, currentActiveMode.GetCreatedEntityPoint(), editionGO.transform.position); entity.isFloor = isFloor; if (entity.isFloor) { entityLocked.SetIsLocked(true); } else { entityLocked.SetIsLocked(false); } if (sceneObject.asset_pack_id == BuilderInWorldSettings.ASSETS_COLLECTIBLES) { NFTShape nftShape = (NFTShape)sceneToEdit.SharedComponentCreate(sceneObject.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE)); nftShape.model = new NFTShape.Model(); nftShape.model.color = new Color(0.6404918f, 0.611472f, 0.8584906f); nftShape.model.src = sceneObject.model; nftShape.model.assetId = sceneObject.id; sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, nftShape.id); } else { GLTFShape mesh = (GLTFShape)sceneToEdit.SharedComponentCreate(sceneObject.id, Convert.ToInt32(CLASS_ID.GLTF_SHAPE)); mesh.model = new LoadableShape.Model(); mesh.model.src = sceneObject.model; mesh.model.assetId = sceneObject.id; sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, mesh.id); } sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, name.id); sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, entityLocked.id); builderInWorldEntityHandler.SetEntityName(entity, sceneObject.name); if (sceneObject.IsSmartItem()) { SmartItemComponent.Model model = new SmartItemComponent.Model(); model.actions = sceneObject.actions; model.parameters = sceneObject.parameters; string jsonModel = JsonUtility.ToJson(model); sceneToEdit.EntityComponentCreateOrUpdateFromUnity(entity.rootEntity.entityId, CLASS_ID_COMPONENT.SMART_ITEM, jsonModel); //Note (Adrian): This shouldn't work this way, we can't wait a frame to set the data of the component so we force it to update entity.rootEntity.TryGetBaseComponent(CLASS_ID_COMPONENT.SMART_ITEM, out BaseComponent baseComponent); ((SmartItemComponent)baseComponent).ForceUpdate(jsonModel); } if (sceneObject.asset_pack_id == BuilderInWorldSettings.VOXEL_ASSETS_PACK_ID) { entity.isVoxel = true; } if (autoSelect) { builderInWorldEntityHandler.DeselectEntities(); builderInWorldEntityHandler.Select(entity.rootEntity); } entity.gameObject.transform.eulerAngles = Vector3.zero; currentActiveMode.CreatedEntity(entity); if (!isAdvancedModeActive) { Utils.LockCursor(); } lastSceneObjectCreated = sceneObject; builderInWorldEntityHandler.NotifyEntityIsCreated(entity.rootEntity); InputDone(); OnSceneObjectPlaced?.Invoke(); return(entity); }