void CheckEditModeInput()
    {
        if (!builderInWorldEntityHandler.IsAnyEntitySelected() || isMultiSelectionActive)
        {
            CheckOutline();
        }

        if (builderInWorldEntityHandler.IsAnyEntitySelected())
        {
            currentActiveMode.CheckInputSelectedEntities();
        }
    }
예제 #2
0
 public void CheckInputSelectedEntities()
 {
     currentActiveMode.CheckInputSelectedEntities();
 }