// Description: Sets up references between scripts // PRE: Script Components Node.c and BuildViewSelectionHandler.c exist // POST: Gameobject NodePrefab (Clone) has a component Node.c. // SelectionHandler is initalized to the singleton script BuildViewSelectionHandler.c void Awake() { node = gameObject.AddComponent <Node>(); _selectionHandler = GameObject.FindObjectOfType <BuildViewSelectionHandler>(); }
// Description: Sets up references between scripts // PRE: Script Components Node.c and BuildViewSelectionHandler.c exist // POST: Gameobject NodePrefab (Clone) has a component Node.c. // SelectionHandler is initalized to the singleton script BuildViewSelectionHandler.c void Awake() { node = gameObject.AddComponent<Node>(); _selectionHandler = GameObject.FindObjectOfType<BuildViewSelectionHandler>(); }