Ejemplo n.º 1
0
 // Description: Sets up references between scripts
 // PRE:         Script Components Node.c and BuildViewSelectionHandler.c exist
 // POST:        Gameobject NodePrefab (Clone) has a component Node.c.
 //              SelectionHandler is initalized to the singleton script BuildViewSelectionHandler.c
 void Awake()
 {
     node = gameObject.AddComponent <Node>();
     _selectionHandler = GameObject.FindObjectOfType <BuildViewSelectionHandler>();
 }
Ejemplo n.º 2
0
 // Description: Sets up references between scripts
 // PRE:         Script Components Node.c and BuildViewSelectionHandler.c exist
 // POST:        Gameobject NodePrefab (Clone) has a component Node.c.
 //              SelectionHandler is initalized to the singleton script BuildViewSelectionHandler.c
 void Awake()
 {
     node = gameObject.AddComponent<Node>();
     _selectionHandler = GameObject.FindObjectOfType<BuildViewSelectionHandler>();
 }