void Handle_ClickOnIntermissionScreen() { Counters.movementWarmupCounter = Consts.MOVEMENT_WARMUP; Camera cameraObj = Camera.main; if (cameraObj == null) { Debug.Log("Unable to access main Camera"); return; } Intermission intermission = cameraObj.GetComponent <Intermission>(); if (intermission == null) { Debug.Log("Unable to access Intermission"); return; } intermission.SendMessage("PerformDestroyIntermission"); if (WorldState.currentLevel.ReachedFinal()) { WorldState.currentLevel.Set(1); BuildMenu buildMenu = cameraObj.GetComponent <BuildMenu>(); if (buildMenu == null) { Debug.Log("Unable to access BuildMenu"); return; } buildMenu.Start(); WorldState.gameState = WorldState.GameState.SplashScreen; } else { WorldState.gameState = WorldState.GameState.Game; BuildLevel buildLevel = cameraObj.GetComponent <BuildLevel>(); if (buildLevel == null) { Debug.Log("Unable to access BuildLevel"); return; } buildLevel.PerformBuild(); WorldState.DisableGravity(); WorldState.build_virtual_level_representation(); WorldState.debug_print_virtual_level(); } }