void OnMouseDown() { if (turret != null) { buildMenu.SelectTurret(this); return; } if (!buildMenu.CanBuild) { return; } BuildTurret(buildMenu.GetTurretToBuild()); }
void OnMouseDown() { if (turret != null) { buildMenu.SelectTurret(this); return; } if (!buildMenu.CanBuild) { return; } BuildTurret(buildMenu.GetTurretToBuild()); }