void OnBuildTrainingGroundButtonButtonClicked() { build_panel.SetActive(false); GameObject build_helper = GameObject.Find("BuildHelper"); if (build_helper) { BuildHelper helper = build_helper.GetComponent <BuildHelper>(); helper.EnableBuildMode(training_ground_prefab); } }
void OnBuildCanteenButtonClicked() { build_panel.SetActive(false); GameObject build_helper = GameObject.Find("BuildHelper"); if (build_helper) { BuildHelper helper = build_helper.GetComponent <BuildHelper>(); helper.EnableBuildMode(canteen_prefab); } }