public override BuildState OnUpdate() { BuildHelper.AddBuildNum(); var buildNumber = BuildHelper.GetBuildNum(); Debug.Log("当前Build版本:" + buildNumber); return(BuildState.Success); }
public override BuildState OnUpdate() { var listScene = BuildHelper.GetAllScenesInBuild(); var fileName = ExeName; if (ExeName.EndsWith(".exe") == false) { fileName += ".exe"; } var x = X64 ? "x64" : "x86"; var dirName = string.Format("{0}_{3}_build{1}_{2:yyyyMMddHHmm}", this.ProjectName, BuildHelper.GetBuildNum(), DateTime.Now, x); BuildHelper.AddBuildNum(); var path = Path.Combine(BuildPath, dirName); path = Path.Combine(path, fileName); var buildTarget = X64 ? BuildTarget.StandaloneWindows64 : BuildTarget.StandaloneWindows; BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = listScene.ToArray(); buildPlayerOptions.locationPathName = path; buildPlayerOptions.target = buildTarget; buildPlayerOptions.options = BuildOptions.None; BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary; if (summary.result == BuildResult.Succeeded) { Context.Set("BuildPath", path); Debug.Log("Build succeeded: " + summary.totalSize + " bytes"); return(BuildState.Success); } else if (summary.result == BuildResult.Failed) { Debug.LogError("Build failed"); throw new Exception("Build Fail"); } return(BuildState.Failure); }
public override BuildState OnUpdate() { PlayerSettings.keyaliasPass = KeyAliasPass; PlayerSettings.keystorePass = KeyStorePass; var listScene = BuildHelper.GetAllScenesInBuild(); // projectName_yyyyMMddHHmm var apkName = string.Format("{0}_build{1}_{2:yyyyMMddHHmm}.apk", ProjectName, BuildHelper.GetBuildNum(), DateTime.Now); BuildHelper.AddBuildNum(); var path = Path.Combine(BuildPath, apkName); var dir = Path.GetDirectoryName(path); if (dir != null && !Directory.Exists(dir)) { Directory.CreateDirectory(dir); } EditorPrefs.SetString("BuildMechine.ProjectPath", path); var res = BuildPipeline.BuildPlayer(listScene.ToArray(), path, BuildTarget.Android, BuildOptions.None); if (string.IsNullOrEmpty(res.ToString()) == false) { throw new Exception("Build Fail : " + res); } Debug.LogFormat("打包至 {0} 结果 {1}", path, res); Context.Set("BuildPath", path); return(BuildState.Success); }
public override BuildState OnUpdate() { var listScene = BuildHelper.GetAllScenesInBuild(); var fileName = ExeName; if (ExeName.EndsWith(".exe") == false) { fileName += ".exe"; } var x = X64 ? "x64" : "x86"; var dirName = string.Format("{0}_{3}_build{1}_{2:yyyyMMddHHmm}", this.ProjectName, BuildHelper.GetBuildNum(), DateTime.Now, x); BuildHelper.AddBuildNum(); var path = Path.Combine(BuildPath, dirName); path = Path.Combine(path, fileName); var buildTarget = X64 ? BuildTarget.StandaloneWindows64 : BuildTarget.StandaloneWindows; var res = BuildPipeline.BuildPlayer(listScene.ToArray(), path, buildTarget, BuildOptions.None); if (string.IsNullOrEmpty(res) == false) { throw new Exception("Build Fail : " + res); } Debug.LogFormat("打包至 {0} 结果 {1}", path, res); Context.Set("BuildPath", path); return(BuildState.Success); }