예제 #1
0
 static public int ConfigCrashReporter_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         System.Int32 a1;
         checkType(l, 1, out a1);
         System.Int32 a2;
         checkType(l, 2, out a2);
         BuglyAgent.ConfigCrashReporter(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
예제 #2
0
        public static void Init()
        {
#if UNITY_ANDROID
            BuglyAgent.ConfigCrashReporter(1, 1);
#endif
            BuglyAgent.ConfigDebugMode(MSDK.isDebug);
            BuglyAgent.EnableExceptionHandler();

            MSDKLog.Log("InitCrash of Bugly finished");
        }
예제 #3
0
        static int _m_ConfigCrashReporter_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    int _type     = LuaAPI.xlua_tointeger(L, 1);
                    int _logLevel = LuaAPI.xlua_tointeger(L, 2);

                    BuglyAgent.ConfigCrashReporter(_type, _logLevel);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #4
0
 private void Awake()
 {
     if (Application.platform == RuntimePlatform.Android && !this.androidEnable)
     {
         return;
     }
     if (Application.platform == RuntimePlatform.IPhonePlayer && !this.iosEnable)
     {
         return;
     }
     BuglyAgent.ConfigCrashReporter(1, 1);
     BuglyAgent.ConfigDebugMode(true);
     BuglyAgent.ConfigDefault(string.Empty, GlobalSettings.Instance.versionConfig.appVersion, "10000", 0L);
     BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
     BuglyAgent.ConfigAutoQuitApplication(true);
     BuglyAgent.RegisterLogCallback(new BuglyAgent.LogCallbackDelegate(CallbackDelegate.Instance.OnApplicationLogCallbackHandler));
     BuglyAgent.InitWithAppId("900016162");
     BuglyAgent.SetScene(3450);
     BuglyAgent.EnableExceptionHandler();
 }
예제 #5
0
        public void Init()
        {
            string logVersion = "MSDK Unity Version : " + WGPlatform.Version;

            MsdkUtil.Log(logVersion);
            WGPlatform.Instance.WGBuglyLog(eBuglyLogLevel.eBuglyLogLevel_D, logVersion);

            MessageCenter.Instance.Init();
            WGPlatform.Instance.WGSetPermission(ePermission.eOPEN_ALL);
            BuglyAgent.ConfigCrashReporter(2, 4);
            // NOT Required. Enable debug log print, please set false for release version
            BuglyAgent.ConfigDebugMode(false);
            // Setting report level
            BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException);
            // Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
            // please call this method to enable c# exception handler only.
            BuglyAgent.EnableExceptionHandler();
            // NOT Required. If you need to report extra data with exception, you can set the extra handler
            // 只在iOS的C#异常时会触发
            //BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler);
        }