static public int ConfigAutoReportLogLevel_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LogSeverity a1; a1 = (LogSeverity)LuaDLL.luaL_checkinteger(l, 1); BuglyAgent.ConfigAutoReportLogLevel(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static void Initialize() { //---- Enable the debug log print,Release下需要设为false #if DEBUG BuglyAgent.ConfigDebugMode(true); #else BuglyAgent.ConfigDebugMode(false); #endif //---- Config default channel, version, user //BuglyAgent.ConfigDefault (null, null, null, 0); //---- Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); //---- Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing. //BuglyAgent.ConfigAutoQuitApplication (false); //---- If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok. //BuglyAgent.RegisterLogCallback (null); //---- Init the bugly sdk and enable the c# exception handler. BuglyAgent.InitWithAppId(_BuglyAppID); //---- TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project), //---- please call this method to enable c# exception handler only. //BuglyAgent.EnableExceptionHandler (); //---- TODO NOT Required. If you need to report extra data with exception, you can set the extra handler //BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler); BuglyAgent.PrintLog(LogSeverity.LogInfo, "Bugly init complete, time: {0}", System.DateTime.Now); //Debug.Log(HobaString.Format("Bugly init complete, time: {0}, verion: v{1}", System.DateTime.Now, BuglyAgent.PluginVersion)); }
void Awake() { // Enable the debug log print BuglyAgent.ConfigDebugMode(false); // Config default channel, version, user BuglyAgent.ConfigDefault(null, null, null, 0); // Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); // Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing. BuglyAgent.ConfigAutoQuitApplication(false); // If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok. BuglyAgent.RegisterLogCallback(null); // Init the bugly sdk and enable the c# exception handler. BuglyAgent.InitWithAppId(BuglyAppID); // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project), // please call this method to enable c# exception handler only. BuglyAgent.EnableExceptionHandler(); // TODO NOT Required. If you need to report extra data with exception, you can set the extra handler BuglyAgent.SetLogCallbackExtrasHandler(MyLogCallbackExtrasHandler); Destroy(this); }
public static void SetAutoReportLogLevel(int level) { try { if (level == 5) //BuglyLogLevelVerbose { BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.Log); } else if (level == 4) //BuglyLogLevelDebug { BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogDebug); } else if (level == 3) //BuglyLogLevelInfo { BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogInfo); } else if (level == 2) //BuglyLogLevelWarn { BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogWarning); } else if (level == 1) //BuglyLogLevelError { BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); } else if (level == 0) //BuglyLogLevelSilent { BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException); BuglyAgent.ConfigDebugMode(false); } } catch (Exception ex) { MSDKLog.LogError("SetAutoReportLogLevel with unknown error = \n" + ex.Message + "\n" + ex.StackTrace); } }
static void InitBugly() { if (Application.isEditor) { return; } // Enable the debug log print BuglyAgent.ConfigDebugMode(enable: Config.enableDebug); // Config default channel, version, user BuglyAgent.ConfigDefault(channel: Config.store, $"{Config.versionName}-{Config.versionCode}", user: UserInfoManager.getUserInfo().userId ?? "anonymous", 0); // Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report BuglyAgent.ConfigAutoReportLogLevel(level: LogSeverity.LogWarning); // Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing. BuglyAgent.ConfigAutoQuitApplication(false); // If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok. BuglyAgent.RegisterLogCallback(null); // Init the bugly sdk and enable the c# exception handler. BuglyAgent.InitWithAppId(appId: Config.buglyId); // please call this method to enable c# exception handler only. BuglyAgent.EnableExceptionHandler(); }
/// <summary> /// 初始化bugly /// </summary> public void InitBuglySDK() { #if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS // TODO NOT Required. Set the crash reporter type and log to report // BuglyAgent.ConfigCrashReporter (1, 2); // TODO NOT Required. Enable debug log print, please set false for release version #if DEBUG BuglyAgent.ConfigDebugMode(true); #endif //BuglyAgent.ConfigDebugMode(true); // TODO NOT Required. Register log callback with 'BuglyAgent.LogCallbackDelegate' to replace the 'Application.RegisterLogCallback(Application.LogCallback)' // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler); // BuglyAgent.ConfigDefault ("Bugly", null, "ronnie", 0); #if UNITY_IPHONE || UNITY_IOS if (Const.Region == RegionType.CHINA) { var channel = string.Format("{0}_{1}", GlobalConfig.Instance.Channel, GlobalConfig.Instance.SubChannel); BuglyAgent.ConfigDefault(channel, null, null, 0); BuglyAgent.InitWithAppId("d47e3e83c9"); } else if (Const.Region == RegionType.HKTW) { BuglyAgent.InitWithAppId("af2d9108c7"); } else if (Const.Region == RegionType.KOREA) { BuglyAgent.InitWithAppId("c5ab48ff08"); } else if (Const.Region == RegionType.SEASIA) { BuglyAgent.InitWithAppId("9baaf461f1"); } // iOS工程启动初始化 #elif UNITY_ANDROID // BuglyAgent.InitWithAppId ("900036622"); // android工程启动初始化 #endif //BuglyAgent.SetUserId(); // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project), // please call this method to enable c# exception handler only. BuglyAgent.EnableExceptionHandler(); // If you need to report extra data with exception, you can set the extra handler //BuglyAgent.SetLogCallbackExtrasHandler(LogCallbackExtrasHandler); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException); BuglyAgent.PrintLog(LogSeverity.LogInfo, "Init the bugly sdk"); LogExtraInfo(); #endif }
private void InitBugly() { BuglyAgent.ConfigDebugMode(SystemConfig.IsBuglySDKLogOn); BuglyAgent.ConfigDefault(SDKManager.Instance.GetSDKName(), this.GetLocalVersionsString(), SystemInfoTools.GetDeviceName(), 0L); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); BuglyAgent.ConfigAutoQuitApplication(false); BuglyAgent.InitWithAppId("900057844"); BuglyAgent.EnableExceptionHandler(); }
private static void Bugly_Init() { BuglyAgent.ConfigDebugMode(false); BuglyAgent.ConfigDefault(null, null, null, 0L); BuglyAgent.ConfigAutoReportLogLevel(5); BuglyAgent.ConfigAutoQuitApplication(false); BuglyAgent.RegisterLogCallback(null); BuglyAgent.InitWithAppId("8c142b9f46"); BuglyAgent.EnableExceptionHandler(); }
private void Awake() { BuglyAgent.ConfigDebugMode(false); BuglyAgent.ConfigDefault(null, null, null, 0L); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); BuglyAgent.ConfigAutoQuitApplication(false); BuglyAgent.RegisterLogCallback(null); BuglyAgent.InitWithAppId("YOUR APP ID GOES HERE"); Object.Destroy(this); }
public void Init() { BuglyAgent.ConfigDebugMode(true); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogWarning); BuglyAgent.ConfigDefault(channel, "", "", 0); BuglyAgent.InitWithAppId(appId);//初始化 // BuglyAgent.SetUserId(Config.UserId); BuglyAgent.EnableExceptionHandler();//启动异常上报 }
private void Awake() { BuglyAgent.ConfigDebugMode(false); BuglyAgent.ConfigDefault(null, null, null, 0L); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); BuglyAgent.ConfigAutoQuitApplication(false); BuglyAgent.RegisterLogCallback(null); BuglyAgent.InitWithAppId("YOUR APP ID GOES HERE"); BuglyAgent.EnableExceptionHandler(); BuglyAgent.SetLogCallbackExtrasHandler(new Func <Dictionary <string, string> >(BuglyInit.MyLogCallbackExtrasHandler)); UnityEngine.Object.Destroy(this); }
private void Awake() { BuglyAgent.EnableExceptionHandler(); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException); BuglyAgent.RegisterLogCallback(OnBuglyLogCallback); Screen.sleepTimeout = SleepTimeout.NeverSleep; Application.targetFrameRate = 30; EventDispatcher.AddEventListener <bool>(EventConst.ForceToLogin, ForceToLoginView); Application.lowMemory += OnLowMemory; }
protected void Awake() { try { string uid = PlayerPrefs.GetString("PlayerPrefs_Login_USERID", "0"); if (PlayerPrefs.GetInt("PlayerPrefs_OpenDevelopmentMode", 0) != 0) { uid += "_test"; } BuglyAgent.ConfigDefault("DHQPYX", Application.version, uid, 0); } catch (System.Exception ex) { Debug.LogException(ex); } BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException); #if UNITY_IPHONE || UNITY_IOS BuglyAgent.InitWithAppId("b84a162675"); #elif UNITY_ANDROID // BuglyAgent.InitWithAppId ("331505691e"); BuglyAgent.EnableExceptionHandler(); #endif #if !UNITY_EDITOR GameConfigProject.instance.assetLoadType = 1; GameConfigProject.instance.testView = false; #else if (GameConfigProject.instance.testView) { return; } #endif GameObject gameRoot = GameObject.Find("GameRoot"); if (!GameConfigProject.instance.testView && gameRoot != null) { gameRoot.name = "GameRootNeedDestroy"; gameRoot.SetActive(false); Destroy(gameRoot); } if (!ClearPersistentExpireAssets()) { ClearPersistentExpireAssets(); } new LuaLoader(); base.Awake(); }
private void Awake() { if (Application.platform == RuntimePlatform.Android && !this.androidEnable) { return; } if (Application.platform == RuntimePlatform.IPhonePlayer && !this.iosEnable) { return; } BuglyAgent.ConfigCrashReporter(1, 1); BuglyAgent.ConfigDebugMode(true); BuglyAgent.ConfigDefault(string.Empty, GlobalSettings.Instance.versionConfig.appVersion, "10000", 0L); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); BuglyAgent.ConfigAutoQuitApplication(true); BuglyAgent.RegisterLogCallback(new BuglyAgent.LogCallbackDelegate(CallbackDelegate.Instance.OnApplicationLogCallbackHandler)); BuglyAgent.InitWithAppId("900016162"); BuglyAgent.SetScene(3450); BuglyAgent.EnableExceptionHandler(); }
static int _m_ConfigAutoReportLogLevel_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { LogSeverity _level; translator.Get(L, 1, out _level); BuglyAgent.ConfigAutoReportLogLevel(_level); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
void Awake() { // Enable the debug log print BuglyAgent.ConfigDebugMode(false); // Config default channel, version, user BuglyAgent.ConfigDefault(null, null, null, 0); // Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError); // Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing. BuglyAgent.ConfigAutoQuitApplication(false); // If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok. BuglyAgent.RegisterLogCallback(null); // Init the bugly sdk and enable the c# exception handler. BuglyAgent.InitWithAppId(BuglyAppID); // If you has init the sdk in Android or iOS project, please comment last line and uncomment follow method to enable c# exception handler only: // BuglyAgent.EnableExceptionHandler (); Destroy(this); }
public void Init() { string logVersion = "MSDK Unity Version : " + WGPlatform.Version; MsdkUtil.Log(logVersion); WGPlatform.Instance.WGBuglyLog(eBuglyLogLevel.eBuglyLogLevel_D, logVersion); MessageCenter.Instance.Init(); WGPlatform.Instance.WGSetPermission(ePermission.eOPEN_ALL); BuglyAgent.ConfigCrashReporter(2, 4); // NOT Required. Enable debug log print, please set false for release version BuglyAgent.ConfigDebugMode(false); // Setting report level BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogException); // Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project), // please call this method to enable c# exception handler only. BuglyAgent.EnableExceptionHandler(); // NOT Required. If you need to report extra data with exception, you can set the extra handler // 只在iOS的C#异常时会触发 //BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler); }
public void EnableExceptionHandler(LogSeverity level) { BuglyAgent.EnableExceptionHandler(); BuglyAgent.ConfigAutoReportLogLevel(level); }
IEnumerator InitVersionAndBugly() { sr.AdjustResolution(); sr.setDesignContentScale(); //Util.AutoAdjustCameraRect(UICamera.mainCamera); Debug.Log(string.Format("Resolution: {0}", Screen.currentResolution)); yield return(Yielders.GetWaitForSeconds(0.1f)); string versionFile = string.Format("{0}{1}/version.txt", Util.AppContentPath(), LuaConst.osDir); Debug.Log(versionFile); string version = string.Empty; if (Application.isMobilePlatform && Application.platform == RuntimePlatform.Android) { WWW www = new WWW(versionFile); yield return(www); if (www.error != null) { Debug.LogError(www.error); version = Application.version; } else { version = www.text; } www.Dispose(); Debug.Log(string.Format("package version: {0}", version)); } else { if (File.Exists(versionFile)) { version = File.ReadAllText(versionFile); } else { version = Application.version; } } GameManager.packVersion = GameVersion.CreateVersion(version); string localVersionFile = Path.Combine(Util.DataPath, "version.txt"); GameManager.localVersion = GameVersion.CreateVersion(localVersionFile, GameManager.packVersion.ToString()); #if UNITY_EDITOR //BuglyAgent.ConfigDebugMode(true); #else //BuglyAgent.ConfigDebugMode(false); #endif #if UNITY_IOS BuglyAgent.InitWithAppId("1ce5a132bc"); #elif UNITY_ANDROID //BuglyAgent.InitWithAppId("529dceaf06"); #endif BuglyAgent.SetUserId(string.Format("{0}:{1}", SystemInfo.deviceModel, SystemInfo.deviceName)); BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogAssert); BuglyAgent.EnableExceptionHandler(); InitOtherSetting(); yield return(Yielders.GetWaitForSeconds(2f)); SceneManager.LoadScene("UpdateScene"); }