// Use this for initialization void Start() { exController = new ExcavatorController(); ArmAHinge = ArmA.GetComponent <HingeJoint>(); ArmBHinge = ArmB.GetComponent <HingeJoint>(); BucketHinge = BucketMain.GetComponent <HingeJoint>(); Base1Hinge = Base1.GetComponent <HingeJoint>(); rotateArmA = 0f; rotateArmB = 0f; rotateBucketMain = 0f; rotateBase1 = 0f; rotationSpeed = 0.5f; driveMode = false; }
private void Start() { ArmAHinge = ArmA.GetComponent <HingeJoint>(); ArmBHinge = ArmB.GetComponent <HingeJoint>(); BucketHinge = BucketMain.GetComponent <HingeJoint>(); Base1Hinge = Base1.GetComponent <HingeJoint>(); rotateArmA = 0f; rotateArmB = 0f; rotateBucketMain = 0f; rotateBase1 = 0f; GameObject exControllerScript = GameObject.Find("Excavator"); driveController = exControllerScript.GetComponent <CarController>(); _netMqListener = new NetMqListener(HandleMessage); _netMqListener.Start(); }
// Use this for initialization void Start() { ArmAHinge = ArmA.GetComponent <HingeJoint>(); ArmBHinge = ArmB.GetComponent <HingeJoint>(); BucketHinge = BucketMain.GetComponent <HingeJoint>(); Base1Hinge = Base1.GetComponent <HingeJoint>(); rotateArmA = 0f; rotateArmB = 0f; rotateBucketMain = 0f; rotateBase1 = 0f; GameObject clientScript = GameObject.Find("ExcavatorV2Simple"); //pt = pipeThreadScript.GetComponent<PipeThreadingOnlyJoysticks>(); co = clientScript.GetComponent <ClientObject>(); GameObject exControllerScript = GameObject.Find("Excavator"); driveController = exControllerScript.GetComponent <CarController>(); xyArray = new string[6]; }