public override void Update(GameTime gameTime) { if (InputHandler.LeftMousePressed()) { BubbleManager.Create(new Vector2(InputHandler.MouseState.X, InputHandler.MouseState.Y)); } ControlManager.Update(gameTime); base.Update(gameTime); BubbleManager.Update(gameTime); }
public override void Update(GameTime gameTime) { if (InputHandler.LeftMousePressed()) { BubbleManager.Create(new Vector2(InputHandler.MouseState.X, InputHandler.MouseState.Y)); } ControlManager.Update(gameTime); base.Update(gameTime); BubbleManager.Update(gameTime); player.Update(); EnemyManager.Update(player, StateManager, GameRef); if (player.Size > 3.05f) // if player is the largest fish (fish size = (1-2)+(0-1)+0.5f { StateManager.ChangeState(GameRef.WinnerScreen); } }