예제 #1
0
 void Start()
 {
     timeCreated     = Time.timeSinceLevelLoad;
     bubbleGenerator = GameObject.FindGameObjectWithTag("BubbleGenerator").GetComponent <BubbleGenerator>();
     weaponsManager  = GameObject.FindGameObjectWithTag("WeaponsManager").GetComponent <WeaponsManager> ();
     StartCoroutine(BubblePath());
 }
예제 #2
0
    void Start()
    {
        sites    = new List <Point>();
        voronoi  = new FortuneVoronoi();
        chunks   = new List <GameObject>();
        handlers = new List <HapticHandler> ();

        CreateSites(true, false);
        CreateChunks();

        OSCHandler.Instance.Init();         //init OSC
        servers = new Dictionary <string, ServerLog>();

        if (doInitializeNiw)
        {
            OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/config/invert/low/avg/zero", 0);
            OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/push/invert/low/avg/zero/contactdetect", "aggregator/floorcontact");
            OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/config/invert/low", 0.025f);
            OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/config/invert/low/avg/zero/contactdetect", 10000);
        }

        GameObject bubbles = GameObject.Find("Bubbles");

        bubbleGenerator = bubbles.GetComponent <BubbleGenerator> ();
    }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     gs       = GameObject.Find("Background");
     gsscript = gs.GetComponent <BubbleGenerator> ();
     lit      = gsscript.liters;
     //gsscript2 = gs.GetComponent<BubbleGenerator2> ();
     water = GameObject.Find("WaterObject");
     //water2 = GameObject.Find ("WaterObject2");
 }
예제 #4
0
    //------------------------------------------------------------------------------------------
    // Start
    //------------------------------------------------------------------------------------------
    void Start()
    {
        rig             = GetComponent <Rigidbody2D>();
        isGround        = false;
        checkController = false;
        dir             = Integer.ZERO;
        lastDir         = Integer.ZERO;
        dirCount        = Integer.ZERO;
        jumpForce       = defaultJumpForce;
        jumpCount       = Integer.ZERO;
        jumpStopFlag    = false;
        jumpTiming      = false;
        playerSpeed     = accelForce;

        gamaepadManager = gamepadManagerObject.GetComponent <GamepadManager>();
        bubbleGenerator = bubbleG.GetComponent <BubbleGenerator>();
        bulletGenerator = bulletG.GetComponent <BulletGenerator>();
    }
예제 #5
0
 //------------------------------------------------------------------------------------------
 // Start
 //------------------------------------------------------------------------------------------
 private void Start()
 {
     bubbleG = bubbleGeneratorObject.GetComponent <BubbleGenerator>();
 }
예제 #6
0
 void Start()
 {
     bubbleGenerator = GameObject.FindGameObjectWithTag("BubbleGenerator").GetComponent <BubbleGenerator>();
     plantParts      = GetComponentsInChildren <Transform> ();
     StartCoroutine(PlantBubbleTimer());
 }
예제 #7
0
 // Use this for initialization
 void Start()
 {
     bubbleGenerator = GetComponent <BubbleGenerator> ();
 }
예제 #8
0
 void Start()
 {
     bubbleGenerator = GameObject.FindGameObjectWithTag("BubbleGenerator").GetComponent <BubbleGenerator>();
     weaponsManager  = GameObject.FindGameObjectWithTag("WeaponsManager").GetComponent <WeaponsManager> ();
     StartCoroutine(BoostUpdate());
 }