void Start() { timeCreated = Time.timeSinceLevelLoad; bubbleGenerator = GameObject.FindGameObjectWithTag("BubbleGenerator").GetComponent <BubbleGenerator>(); weaponsManager = GameObject.FindGameObjectWithTag("WeaponsManager").GetComponent <WeaponsManager> (); StartCoroutine(BubblePath()); }
void Start() { sites = new List <Point>(); voronoi = new FortuneVoronoi(); chunks = new List <GameObject>(); handlers = new List <HapticHandler> (); CreateSites(true, false); CreateChunks(); OSCHandler.Instance.Init(); //init OSC servers = new Dictionary <string, ServerLog>(); if (doInitializeNiw) { OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/config/invert/low/avg/zero", 0); OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/push/invert/low/avg/zero/contactdetect", "aggregator/floorcontact"); OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/config/invert/low", 0.025f); OSCHandler.Instance.SendMessageToClient("NiwServer", "/niw/server/config/invert/low/avg/zero/contactdetect", 10000); } GameObject bubbles = GameObject.Find("Bubbles"); bubbleGenerator = bubbles.GetComponent <BubbleGenerator> (); }
// Use this for initialization void Start() { gs = GameObject.Find("Background"); gsscript = gs.GetComponent <BubbleGenerator> (); lit = gsscript.liters; //gsscript2 = gs.GetComponent<BubbleGenerator2> (); water = GameObject.Find("WaterObject"); //water2 = GameObject.Find ("WaterObject2"); }
//------------------------------------------------------------------------------------------ // Start //------------------------------------------------------------------------------------------ void Start() { rig = GetComponent <Rigidbody2D>(); isGround = false; checkController = false; dir = Integer.ZERO; lastDir = Integer.ZERO; dirCount = Integer.ZERO; jumpForce = defaultJumpForce; jumpCount = Integer.ZERO; jumpStopFlag = false; jumpTiming = false; playerSpeed = accelForce; gamaepadManager = gamepadManagerObject.GetComponent <GamepadManager>(); bubbleGenerator = bubbleG.GetComponent <BubbleGenerator>(); bulletGenerator = bulletG.GetComponent <BulletGenerator>(); }
//------------------------------------------------------------------------------------------ // Start //------------------------------------------------------------------------------------------ private void Start() { bubbleG = bubbleGeneratorObject.GetComponent <BubbleGenerator>(); }
void Start() { bubbleGenerator = GameObject.FindGameObjectWithTag("BubbleGenerator").GetComponent <BubbleGenerator>(); plantParts = GetComponentsInChildren <Transform> (); StartCoroutine(PlantBubbleTimer()); }
// Use this for initialization void Start() { bubbleGenerator = GetComponent <BubbleGenerator> (); }
void Start() { bubbleGenerator = GameObject.FindGameObjectWithTag("BubbleGenerator").GetComponent <BubbleGenerator>(); weaponsManager = GameObject.FindGameObjectWithTag("WeaponsManager").GetComponent <WeaponsManager> (); StartCoroutine(BoostUpdate()); }