public override void ViewDidLoad() { base.ViewDidLoad(); Tbl_AttackList.Source = new AttackListScource(playerCharacter); Btn_Enemy1.SetBackgroundImage(enemyCharacter.GetImage(), UIControlState.Normal); Txt_BattleSummary.Text = enemyCharacter.GetIntro(); UpdateStats(); UpdateHPBars(); // Perform any additional setup after loading the view, typically from a nib. }
void ReleaseDesignerOutlets() { if (Bar_Mana != null) { Bar_Mana.Dispose(); Bar_Mana = null; } if (Btn_Enemy1 != null) { Btn_Enemy1.Dispose(); Btn_Enemy1 = null; } if (HPBar_Enemy != null) { HPBar_Enemy.Dispose(); HPBar_Enemy = null; } if (HPBar_Player != null) { HPBar_Player.Dispose(); HPBar_Player = null; } if (Img_Backroung != null) { Img_Backroung.Dispose(); Img_Backroung = null; } if (Tbl_AttackList != null) { Tbl_AttackList.Dispose(); Tbl_AttackList = null; } if (Txt_BattleSummary != null) { Txt_BattleSummary.Dispose(); Txt_BattleSummary = null; } if (Txt_EnemyHealth != null) { Txt_EnemyHealth.Dispose(); Txt_EnemyHealth = null; } if (Txt_Mana != null) { Txt_Mana.Dispose(); Txt_Mana = null; } if (Txt_PlayerHealth != null) { Txt_PlayerHealth.Dispose(); Txt_PlayerHealth = null; } }