Example #1
0
 public override void ViewDidLoad()
 {
     base.ViewDidLoad();
     Tbl_AttackList.Source = new AttackListScource(playerCharacter);
     Btn_Enemy1.SetBackgroundImage(enemyCharacter.GetImage(), UIControlState.Normal);
     Txt_BattleSummary.Text = enemyCharacter.GetIntro();
     UpdateStats();
     UpdateHPBars();
     // Perform any additional setup after loading the view, typically from a nib.
 }
        void ReleaseDesignerOutlets()
        {
            if (Bar_Mana != null)
            {
                Bar_Mana.Dispose();
                Bar_Mana = null;
            }

            if (Btn_Enemy1 != null)
            {
                Btn_Enemy1.Dispose();
                Btn_Enemy1 = null;
            }

            if (HPBar_Enemy != null)
            {
                HPBar_Enemy.Dispose();
                HPBar_Enemy = null;
            }

            if (HPBar_Player != null)
            {
                HPBar_Player.Dispose();
                HPBar_Player = null;
            }

            if (Img_Backroung != null)
            {
                Img_Backroung.Dispose();
                Img_Backroung = null;
            }

            if (Tbl_AttackList != null)
            {
                Tbl_AttackList.Dispose();
                Tbl_AttackList = null;
            }

            if (Txt_BattleSummary != null)
            {
                Txt_BattleSummary.Dispose();
                Txt_BattleSummary = null;
            }

            if (Txt_EnemyHealth != null)
            {
                Txt_EnemyHealth.Dispose();
                Txt_EnemyHealth = null;
            }

            if (Txt_Mana != null)
            {
                Txt_Mana.Dispose();
                Txt_Mana = null;
            }

            if (Txt_PlayerHealth != null)
            {
                Txt_PlayerHealth.Dispose();
                Txt_PlayerHealth = null;
            }
        }