예제 #1
0
        void Awake()
        {
            if (is_multiple_singleton_in_scene())
            {
                Debug.LogWarning("Multiple BluetoothAdapter/BtConnector gameobjects in the scene. " +
                                 "Note: you don't need to add a BtConnector/BluetoothAdapter to your scene in this version");

                Destroy(this);
                return;
            }
            mono_BluetoothAdapter = this;

            DontDestroyOnLoad(this);

            BtBridge.set_unity_game_object_name(this.gameObject.name);             //AWAKE: CHANGE THE NAME OF ITS OBJECT
        }
 void Awake()
 {
     mono_BluetoothAdapter = this;
     BtBridge.set_unity_game_object_name(this.gameObject.name);             //AWAKE: CHANGE THE NAME OF ITS OBJECT
 }
예제 #3
0
 void Awake()
 {
     BtBridge.set_unity_game_object_name(this.gameObject.name);             //AWAKE: CHANGE THE NAME OF ITS OBJECT
 }