private void TryConnect() { BtBridge.Connect(0xB827EB651B47); /* Send */ { string author = "Mahesh Chand"; byte[] sendData = Encoding.ASCII.GetBytes(author); int bytesSend = BtBridge.Send(sendData); } /* Receive */ { IntPtr data = BtBridge.Recv(); int bytesRead = BtBridge.RecvLen(); byte[] trueData = new byte[bytesRead]; Marshal.Copy(data, trueData, 0, bytesRead); string hex = BitConverter.ToString(trueData); print("bytesRead: " + bytesRead); print("Data: " + hex); } BtBridge.Close(); }
void Awake() { if (is_multiple_singleton_in_scene()) { Debug.LogWarning("Multiple BluetoothAdapter/BtConnector gameobjects in the scene. " + "Note: you don't need to add a BtConnector/BluetoothAdapter to your scene in this version"); Destroy(this); return; } mono_BluetoothAdapter = this; DontDestroyOnLoad(this); BtBridge.set_unity_game_object_name(this.gameObject.name); //AWAKE: CHANGE THE NAME OF ITS OBJECT }
void Awake() { mono_BluetoothAdapter = this; BtBridge.set_unity_game_object_name(this.gameObject.name); //AWAKE: CHANGE THE NAME OF ITS OBJECT }
void Awake() { BtBridge.set_unity_game_object_name(this.gameObject.name); //AWAKE: CHANGE THE NAME OF ITS OBJECT }