예제 #1
0
 public void ShowBrushesGUI(int spacing, BrushGUIEditFlags flags)
 {
     TerrainInspector.s_activeTerrainInspectorInstance.ShowBrushes(
         spacing,
         (flags & BrushGUIEditFlags.Select) != 0,
         (flags & BrushGUIEditFlags.Inspect) != 0,
         (flags & BrushGUIEditFlags.Size) != 0,
         (flags & BrushGUIEditFlags.Opacity) != 0);
 }
예제 #2
0
 public void ShowBrushesGUI(int spacing, BrushGUIEditFlags flags, int textureResolutionPerTile)
 {
     TerrainInspector.s_activeTerrainInspectorInstance.ShowBrushes(
         spacing,
         (flags & BrushGUIEditFlags.Select) != 0,
         (flags & BrushGUIEditFlags.Inspect) != 0,
         (flags & BrushGUIEditFlags.Size) != 0,
         (flags & BrushGUIEditFlags.Opacity) != 0,
         textureResolutionPerTile);
 }
예제 #3
0
        public void ShowBrushesGUI(int spacing = 5, BrushGUIEditFlags flags = BrushGUIEditFlags.All, int textureResolutionPerTile = 0)
        {
            if (flags == BrushGUIEditFlags.None)
            {
                return;
            }

            TerrainInspector.s_activeTerrainInspectorInstance.ShowBrushes(
                spacing,
                (flags & BrushGUIEditFlags.Select) != 0,
                (flags & BrushGUIEditFlags.Inspect) != 0,
                (flags & BrushGUIEditFlags.Size) != 0,
                (flags & BrushGUIEditFlags.Opacity) != 0,
                textureResolutionPerTile);
        }