public void ShowBrushesGUI(int spacing, BrushGUIEditFlags flags) { TerrainInspector.s_activeTerrainInspectorInstance.ShowBrushes( spacing, (flags & BrushGUIEditFlags.Select) != 0, (flags & BrushGUIEditFlags.Inspect) != 0, (flags & BrushGUIEditFlags.Size) != 0, (flags & BrushGUIEditFlags.Opacity) != 0); }
public void ShowBrushesGUI(int spacing, BrushGUIEditFlags flags, int textureResolutionPerTile) { TerrainInspector.s_activeTerrainInspectorInstance.ShowBrushes( spacing, (flags & BrushGUIEditFlags.Select) != 0, (flags & BrushGUIEditFlags.Inspect) != 0, (flags & BrushGUIEditFlags.Size) != 0, (flags & BrushGUIEditFlags.Opacity) != 0, textureResolutionPerTile); }
public void ShowBrushesGUI(int spacing = 5, BrushGUIEditFlags flags = BrushGUIEditFlags.All, int textureResolutionPerTile = 0) { if (flags == BrushGUIEditFlags.None) { return; } TerrainInspector.s_activeTerrainInspectorInstance.ShowBrushes( spacing, (flags & BrushGUIEditFlags.Select) != 0, (flags & BrushGUIEditFlags.Inspect) != 0, (flags & BrushGUIEditFlags.Size) != 0, (flags & BrushGUIEditFlags.Opacity) != 0, textureResolutionPerTile); }