static void Main() { IPConnection ipcon = new IPConnection(); // Create IP connection BrickletDualButtonV2 db = new BrickletDualButtonV2(UID, ipcon); // Create device object ipcon.Connect(HOST, PORT); // Connect to brickd // Don't use device before ipcon is connected // Register state changed callback to function StateChangedCB db.StateChangedCallback += StateChangedCB; // Enable state changed callback db.SetStateChangedCallbackConfiguration(true); Console.WriteLine("Press enter to exit"); Console.ReadLine(); ipcon.Disconnect(); }
private static string UID = "XYZ"; // Change XYZ to the UID of your Dual Button Bricklet 2.0 // Callback function for state changed callback static void StateChangedCB(BrickletDualButtonV2 sender, byte buttonL, byte buttonR, byte ledL, byte ledR) { if (buttonL == BrickletDualButtonV2.BUTTON_STATE_PRESSED) { Console.WriteLine("Left Button: Pressed"); } else if (buttonL == BrickletDualButtonV2.BUTTON_STATE_RELEASED) { Console.WriteLine("Left Button: Released"); } if (buttonR == BrickletDualButtonV2.BUTTON_STATE_PRESSED) { Console.WriteLine("Right Button: Pressed"); } else if (buttonR == BrickletDualButtonV2.BUTTON_STATE_RELEASED) { Console.WriteLine("Right Button: Released"); } Console.WriteLine(""); }