public void StartGame() { goalNumber = Random.Range(10, 25); //Temp teamBlue.goalNumber = goalNumber; teamRed.goalNumber = goalNumber; EndNumber.text = goalNumber.ToString(); //randomly select starting team int startteam = Random.Range(0, 2); if (startteam == 0) { currentTeam = teamBlue; } else { currentTeam = teamRed; } ui.StartUI(currentTeam); spotlight.ChangeTeamLight(currentTeam); ui.ChangeEdgeColor(currentTeam); //Generating bricks goalNumber = Random.Range(20, 50); //Temp numberOfBricks = 5; brickNumbers = algorithm.GenerateBrickNumbers(goalNumber, numberOfBricks); brickManager.SpawnBricks(brickNumbers); brickManager.StartNumberRound(); }