public void OnLevelCompleteAnimationOver() { uc.DisableBrickMapUI(); uc.EnableLevelCompleteUI(); uc.DisableScoreText(); bm.CheckForUnlockedBricks(); fc.DisableFeverButton(); fc.DisableAdFever(); uc.CreateLevelCompleteParticles(); gv.LevelCompleteVibration(); cg.SetGemCountText(); am.PlaySound(AudioManager.SoundType.OnLevelComplete); }