public void SliceFailed() { //DaggerHitTextScript.EnableText(_missText); _comboCounter.ResetCombo(); _daggerHitTextScript.OnMiss(); StartCoroutine(DestroyRoutine()); }
private void FixedUpdate() { _velocity.y -= gravity * Time.fixedDeltaTime; transform.Translate(_velocity * Time.fixedDeltaTime, Space.World); transform.Rotate(Vector3.forward * _spinnSpeed * Time.fixedDeltaTime); if (transform.position.y < spawnYValue) { _comboCounter.ResetCombo(); Destroy(this.gameObject); } }