public void Intersects_BoundingExtent(double minX, double minY, double maxX, double maxY, double r_minX, double r_minY, double r_maxX, double r_maxY, bool valid) { BoundingWorldExtent3D bound = new BoundingWorldExtent3D(0, 0, 100, 100); // Check variant #1 var bound2 = new BoundingWorldExtent3D(minX, minY, maxX, maxY); bound.Intersects(bound2).Should().Be(valid); // Check variant #2 bound = new BoundingWorldExtent3D(0, 0, 100, 100); bound.Intersects(minX, minY, maxX, maxY).Should().Be(valid); }