private void Start() { FightState = BossFightState.Stage1; BossSide = BossSide.Right; QualitySettings.vSyncCount = 0; Application.targetFrameRate = 75; }
private void Update() { BossSide = bossSide; // for static field - this is the worst way to do it. if (boss.life > 600) { FightState = BossFightState.Stage1; try{ Patricio.ds4.SetLightBarColor(Color.green); }catch {} } if (boss.life < 600 && boss.life > 300) { FightState = BossFightState.Stage2; try{ DualShockGamepad.current.SetLightBarColor(Color.blue); }catch {} } if (boss.life < 300) { FightState = BossFightState.Stage3; try{ DualShockGamepad.current.SetLightBarColor(Color.red); }catch {} } }