private void Start()
 {
     FightState = BossFightState.Stage1;
     BossSide   = BossSide.Right;
     QualitySettings.vSyncCount  = 0;
     Application.targetFrameRate = 75;
 }
    private void Update()
    {
        BossSide = bossSide; // for static field - this is the worst way  to do it.

        if (boss.life > 600)
        {
            FightState = BossFightState.Stage1;
            try{ Patricio.ds4.SetLightBarColor(Color.green); }catch {}
        }

        if (boss.life < 600 && boss.life > 300)
        {
            FightState = BossFightState.Stage2;
            try{ DualShockGamepad.current.SetLightBarColor(Color.blue); }catch {}
        }

        if (boss.life < 300)
        {
            FightState = BossFightState.Stage3;
            try{ DualShockGamepad.current.SetLightBarColor(Color.red); }catch {}
        }
    }