public override void ExecuteAbility() { if (!BossOwner.IsPriorityTaken()) { CombatHandler.WalkingSuspended = true; base.ExecuteAbility(); } }
protected override void ExecuteInnerWorkings() { if (!BossOwner.IsPriorityTaken()) { BossOwner.AquirePriority(); Animator anim = GetComponent <Animator>(); anim.SetTrigger("coneChainAbility"); } }