public override void ExecuteAbility()
 {
     if (!BossOwner.IsPriorityTaken())
     {
         CombatHandler.WalkingSuspended = true;
         base.ExecuteAbility();
     }
 }
 protected override void ExecuteInnerWorkings()
 {
     if (!BossOwner.IsPriorityTaken())
     {
         BossOwner.AquirePriority();
         Animator anim = GetComponent <Animator>();
         anim.SetTrigger("coneChainAbility");
     }
 }